Patch Notes v0.13

—– Patch Notes v0.13 —–


– Mana now behaves just like Stamina and regenerates over time. The regen rate will depend on your monster’s Mana stat.

– Recharge is still a good ability but now simply regenerates your mana faster.

– Dive now only prevents your monster from regenerating Stamina in exchange for speed while under water.

Basically the same as before

– Recharge is currently still equipped for all monsters except Dugo

This will be changing soon. The ability slot where Recharge currently sits will become customizable. Soon you will be able to select from different unique abilities that will only be usable in this slot, meaning you can only have 1 of these equipped at a time. These abilities will hopefully change the way you decide to play. This means Dugo will soon have the option to not use Dive and use Recharge instead for example.

– Stamina-Only abilities will now keep your mana regenerating and Mana-Only abilities will keep your Stamina regenerating. Hybrid abilities can now be made more impactful if needed. This should add more depth to the game and affect your decision of which abilities to equip for your monster and when to use them in battle.

– Knockdowns no longer reset resources. When a Knockdown occurs both monsters will begin regenerating their resources at their normal speed.

– Once a monster that was knocked down gets up and returns to battle position, there will be a 2 second countdown similar to the 3 second countdown at the start of the match. Once this countdown ends the battle will continue.

This countdown gives both monsters a bit more time to regen their resources and also makes it more clear when the battle is starting back up again. Managing your resources should be more important again.

– EX Abilities will not interrupt your regen as they do not require neither Stamina nor Mana.

They can be used to buy your regen more time.

– Taking non block damage will now interrupt your regen.


– Status effects Minor Heal and Major Heal have had their healing reduced from 15 & 30 to 10 & 20

This will currently only affect Draining Bite which was over-performing

– Lighting has had it’s damage reduced from 15 to 10

– Step Kick had it’s Stamina cost increased from 30 to 36

KOTH Arena

– The losing player will no longer be automatically brought into the next battle.

– You can use SHIFT+TAB to get out of the player queue unless you are the next player in line. The UI will let you know that you are locked in for the next battle and cannot exit out.

– Players should not be able to view their own character’s camera now.

Not currently working with clients

– You can now use TAB while spectating battles and you won’t be kicked out of the menu unless you are one of the players about to battle.

Not currently working with clients


– Fixed a bug where AI monsters were freezing in battle
– Fixed a bug where Spectators could not hear the countdown sounds when spectating battles