Mainly putting this out there to fix major bug. Special thanks to Dotkiwi for finding it so quickly
-Mana and Stamina will reset to full for both parties following a knockdown instead of only Stamina.
This was something I was trying out in the latest dev build and I feel it’s a good change for consistency. There have been a lot of buffs to melee abilities and stamina recently and if this makes mana too strong then I will balance the game through max mana values.
-Fixed issue where stamina would not regenerate if the last move used was a dash