This is a smaller patch to clean up and fix certain issues. There are a couple of buffs to certain abilities but it’s mostly a visual effects change for certain things.
Tighter Battle Camera
Visual Changes
- Battle camera is now a bit closer to the monsters (significantly closer when monsters are in close proximity of each other)
- Decreased the size of the Battle UI a bit to help free up some screen space (Will try to make this customizable in a future patch)
- Updated visual effect for Recharge base ability
- Made the red circle effect under projectiles thinner and more subtle
- Changed the color of EX Psychic abilities to make them stand out more
- Fixed fire melee abilities not having the proper fire effects or colors
- Uppercut abilities now have more of an upward force, launching enemies up a bit
- Using the Cast Now command by issuing the ability command a second time now properly displays the added ” NOW!” text (I will probably find a better way of issuing this command in a future patch)
- Removed the belts from spawned AI. (Belts were being tested here and will return in a future game mode)
- Added many trailing effects to different projectiles where appropriate
- Made Water projectiles more visible
- Stopped many ability effects from immediately disappearing as soon as the ability ends
- Improved the visual effect of Flame Breath and Frost Breath as well as their EX counterparts
- Added a spawn effect to rocks that are spawned during abilities, such as Rock Punch & Rock Protect
- Added a large dust effect when rocks are spawned to leave a haze of dust in the air during battle
Hiding Non-Battle UI
You can now use the “;” key to toggle most non-battle UI. This will help free up screen space to better spectate/record battles.
Abilities
Heavy Psy Bubble can be a very powerful EX ability but its slow speed combined with its projectile lifetime makes it a bit too easy to avoid. This change should make Heavy Psy Bubble a bit more of a threat without going overboard. Psy Bubble also gets a small increase to help out a bit.
Psy Bubble
- Projectile lifetime increased from 4.5 seconds to 5 seconds
Heavy Psy Bubble
- Projectile lifetime increased from 4.5 seconds to 6 seconds
Psy Burst has it’s situational uses, but usually Psy Push could accomplish similar results. To make it more worthwhile its damage has been increased.
Psy Burst (EX Psy Push)
- Damage increased from 3 damage X 3 to 5 damage X 3
While the EX versions were already useful, Flame Breath and Frost Breath became a lot less useful after the change of pacing for battles in the previous patch. To help these abilities out I have given them persistent armor, which the used to have in a much earlier version of the game.
Flame Breath
- Now has persistent armor during the entire cast time
Flamethrower
- Now has persistent armor during the entire cast time
Frost Breath
- Now has persistent armor during the entire cast time
Freeze Breath
- Now has persistent armor during the entire cast time
Skype has launched its website-centered client beta to the entire world, following introducing it extensively in the United
states and You.K. previously this month. Skype for Internet also now supports Chromebook and Linux for immediate online messaging communication (no video and voice nevertheless, individuals need a plug-in installment).
The expansion of your beta brings support for an extended
list of dialects to help strengthen that international usability
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