I just put up a hotfix to clear up some issues
- Fixed AI using melee abilities from far away
- Fixed Charging and Tackle attacks hitting monsters that are in the way but are not in the battle
- Fixed Server Name not showing up when looking for games
I just put up a hotfix to clear up some issues
M.EXE Patch Notes v0.0.8
NameUrBuddy Patch
Online Improvements
A terrible bug that was causing lag for clients in multiplayer seems to be gone. Online battles should now be smooth and not cause any lag as long as both players don’t live too far away. Overall, you should see a huge improvement to online play.
Name Your Monster
You now have the chance to name your monster. When you start your game up, you will be asked for your gender and then will be asked what you feel your monster’s name would be. Remember that in M.EXE, a player only has 1 monster that changes through different bodies/shells. So calling your monster FireDino might not be the most appropriate name. It’s of course all up to you guys, but know that there isn’t any way to change your monster’s name once you’ve chosen one. There might be a way to do so in the future, but for now if you are truly unhappy with your monster’s name, then contact me directly through Steam and I can attempt to change it for you.
Gameplay
Melee abilities have still been a bit risky when going up against projectile abilities. In this patch, melee abilities have received a change to help balance the scales.
Melee Abilities
Projectile Abilities
Optimizations
Monster LODs
Balance
Stamina
Stamina was a bit too easily available in the game after EX Abilities were introduced. To make Stamina and Stamina Regen more valuable, the total amount of Stamina available to monsters has been reduced across the board. Stamina also regenerates at a slightly slower rate.
I will have to look closely at monster types that use stamina regularly, such as Earth and Psychic monsters, as they might need some help in cost reduction for their abilities.
Abilities
I wanted to make charging attacks more useful and making tackle attacks a bit harder to dodge. With the buff to Melee Abilities both charging and tackle attacks now much much faster.
Tackle Attacks(ex. Tackle)
Charging Attacks(ex. Charge)
Now that they match the speed of their EX counterparts, I will likely give them the same penalty of being able to go past their target and hit walls. For now, they remain only buffed.
Ice Drill
Rock Punch
Spit Abilities(ex. Acid Spit)
Acid Bubble
New Abilities
Lava Rock
Miscellaneous
AI Improvements
Many improvements have been made to the AI. Monsters now check which direction is best for them to dash to depending on obstacles in the way like the arena walls. They check to see whether a projectile is heading towards them or not so they can ignore those that aren’t. They no longer play cautiously when their opponent is low or when they are low themselves.
They still make mistakes and I have more work to do, but they have definitely become more challenging, especially at Hard difficulty.
There is currently a bug that makes AI monsters perform melee abilities from far away. This will be fixed very soon since this dramatically brings down the difficulty.
Arenas
Arenas have all been changed to have a circle battleground to match the newer arenas. I would like to make the shape of the arena something that players can customize, but for now all arenas are circular. Check all the arenas out for other visual changes.
Monster Skins
The Monster Skins store has been delayed and will likely be there in a patch coming soon. Monster Skins are still in the game though. You will see NPCs in the PlayerHub and ArenaHub with different skins equipped. You will also see different monster skins when you spawn AI opponents in arenas. In an upcoming patch, you will be able to unlock and select these skins to customize your monster, as well as earn in-game currency. Monster Skins will replace the Hue-Slider.
Matchmaking
Lots of progress has been made on getting some sort of matchmaking going. Matchmaking would pair 2 players up and instantly start a battle with whichever monster and abilities you currently have equipped. After the battle is over, both players would be sent back to the PlayerHub. Here the winner would receive a reward and the opponent would receive a lesser reward for completing the match(not surrendering).
MChanger
The MChanger now uses the same visual display as when you press TAB. You will see 3D models of your monsters rather than images of them as well as some additional info.
Bug Fixes