M.EXE using Simplygon

Simplygon.jpg

The next update for M.EXE will feature the use of Simplygon technology, which allows me to quickly optimize 3d models, specifically the monsters.

Thanks to Simplygon, the monster models are now using less than 20% of the polygons they were using before with no noticeable difference. This should be pretty big news for people on lower end computers. The monsters will still be in full detail when the camera gets close enough and the polygon reduction has been disabled for things like the monster menu(pressing TAB). For 99% of the game though, monsters will be using less than 20% of their polygon count.

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