M.EXE using Simplygon


The next update for M.EXE will feature the use of Simplygon technology, which allows me to quickly optimize 3d models, specifically the monsters.

Thanks to Simplygon, the monster models are now using less than 20% of the polygons they were using before with no noticeable difference. This should be pretty big news for people on lower end computers. The monsters will still be in full detail when the camera gets close enough and the polygon reduction has been disabled for things like the monster menu(pressing TAB). For 99% of the game though, monsters will be using less than 20% of their polygon count.

Big Database Updates

We’re updating the database in order to be able to do more cool things with the game. This might affect some players and cause some issues during the update. Things should settle down soon though. Just letting everyone know.

Thanks for your patience.