Patch v0.0.51, Projectiles Nerf at Close Range and Battle Camera Changes

A quick follow-up patch from the recent v0.0.5 patch.
Patch notes for v0.0.5 can be found here:

Nerf to Projectiles at Close Range

All projectile abilities now take 30% more time to cast if monsters are within 500 units of each other(close distance). This was done to nerf projectile abilities which were just too good in too many situations. Projectiles are still great abilities, but up close they will be slow enough to be countered by melee abilities.

This really changes up lots of things, since a move like Fireball which does 25 damage(damage required to cause a knock-down) was way too safe of an ability due to being reasonably quick and armor not being a threat. Now even a Rock Punch can out-speed a close range Fireball.

Some faster projectile abilities should still work fine up close but this will overall encourage projectile abilities to be used as a distance tool, and not as a response for any situation. 500 units isn’t very much distance so Projectiles can still be used effectively when relatively close to the enemy.

Changes to the Battle Camera

The battle camera has received a few changes, but the main one being that it helps players by letting them know when they are withing 500 units of the opponent. This isn’t really something that should be relied on, but it will definitely help players develop a feel for the distance. Below are the specifics.

The battle camera isn’t so stiff now which overall makes battles look a little smoother and more cinematic I feel.

The battle camera is now generally further away from the battle, allowing you to see more of the battlefield. This is especially useful in 2v2 battles, but overall makes the game feel more open.

The battle camera used to move closer as the distance between monsters became shorter. Now the camera won’t go closer than a certain distance until the monsters are within 500 units of each other. Once within 500 units, the camera will zoom in a significant and fixed amount which will let players know that they are within this distance.

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