Freezing, work in progress

I’m still figuring out exactly how Ice type moves will behave in the game. One idea I’m playing around with is that Ice moves will be sort of weak in general compared to other moves. However, for every 4 hits of Ice damage that a monster takes they get frozen for 3 seconds or until they get knocked down.

Balancing it might be a bit tough but I think it’s an interesting idea so I’m going to keep going with it for now.

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