Some of the feedback I received was that it wasn’t always clear when a monster had successfully blocked an attack and when not.
When attacks were blocked just in time, the block stance animation might be starting to play but not yet be complete. Players were also confused about attacks that hit so hard that they knock down, despite being blocked, and assumed that the block failed somehow.
To clear all this up, I have added a block hit effect that appears whenever a monster successfully blocks an attack, even if they are knocked down.
It’s a small addition, but I think this will help add some much needed clarity to the game.