Packaging Successful! And Local Multiplayer.

After fixing a ton of errors that wouldn’t let me package the game, it finally packaged successfully.

PackagedGame

LaunchingGame

Launching the game works without the editor and starts the main menu, from which I can then spawn into the map.

InGameShot_1

I was able to successfully join my own game by starting up the game a second time and typing in the default local IP (127.0.0.1).

LocalIP

LaunchedGameLocal

So far so good. I’ll have to test it and see if I can get the game to work on separate computers online, but it’s looking good so far.

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